![]() That thing requires that I rewrite all of this in another language effectively - one that would create glacial startup times (it effectively applies all of my changes on the fly, at startup, every time - and my changes affect a metric ton of stuff, so it's unrealistic to both rewrite all I've done, or to expect it to be practical in terms of loading times). still, only playing through more games will show whether that isn't already proved in the weapon stats themselves and makes the size differences gratuitous?)įor now I won't be breaking up this mod - nor using the mod-loader. ![]() I'm not 100% that tracking weapons should take up more space than direct fire - but it's core to vanilla, and it has some sensibility to it (LR weapons keep you out of the fray, and they can retarget, so there's a certain inherent bonus to them that DF don't get. Hopefully one can create competitive ships going all one or all the other, or some hybrid, without there being an absolute "only this choice wins". Mostly I updated / fixed the fighter/bomber-craft and armor trees, and rebalanced direct fire weapons to be 12/25/50 size, making the choice between direct fire and tracking weapons a bit more competitive and not so obvious "DF win!" The README in my repo has been updated - if you follow the link you can read a bit about it, albeit I change far more than I remember to document. I just pushed a major update last night for this mod. I might draw a picture of steps for how-to at some point - if that seems useful (or do a wiki on Steam with pics). ![]() I need a much better installer - but that's such a PITA. Feel free to just grab the latest from the repo directly: You can see quite a bit about the choices I've made in my project's readme, here: most weapons are pushed back to the 3rd column, fighters/bombers were reorganized, the entire construction section was revamped, and much, much more. There are tons of changes to the tech tree - so hopefully it should be immediately obvious (e.g. if all is correct, start a game with the settings you really want.start a game with revealed tech tree and make sure it looks changed from vanilla.extract the XL folder from that zip and copy it into your /mods/XL folder.Within the game, In the Modifications menu, enable XL.Steam: go to the steam workshop for DW2 and subscribe to XL.– Keeps an eye on your removable devices to clean them up from junk service filesĬompatibility: OS X 10. – Monitors your Trash helping you to uninstall trashed applications correctly – Erases garbage left from previously removed applications and widgets – Manages widgets, plugins and preference panes – Most accurate application uninstallation This helps fix software conflicts and keeps your Mac forever young. Bad apps are removed completely and new ones always arrive in time. The first fully removes apps you don’t want, and the second, instantly updates all your software. To make your Mac life more orderly, you got a cool duet of Uninstaller and Updater. We update our malware database regularly and CleanMyMac X’s Protection module always has your back. When the issue is found, the app deletes it right away. It fights off malware, adware, ransomware, and all them -wares that are specific to the macOS. When your machine is productive, you too are productive.Īre there viruses on Mac? Not on yours, if you try Mac cleaning with CleanMyMac X. This will lessen your system load and tune the Mac for maximum performance. Mac cleaning tools in CleanMyMac X will cut the extra weight in seconds.Įach time your Mac stalls, you got a full deck of speedup tools: Free up RAM, Maintenance scripts, controls for Login Items, Launch Agents, and Hung Applications. You can remove tons of clutter that lurks in iTunes, Mail, Photos, and even locate gigabytes of large hidden files. It cleans unneeded files, like outdated caches, broken downloads, logs, and useless localizations. CleanMyMac X chases junk in all corners of your macOS. It cleans megatons of junk and makes your computer run faster. CleanMyMac X is all-in-one package to awesomize your Mac.
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